Datamatics
251 Case Studies
A Datamatics Case Study
The Consumer Electronics Company faced the challenge of creating an engaging, easy-to-navigate therapy experience for aged Alzheimer’s patients who had little or no gaming or tech experience, while also capturing responses to track disease severity and treatment progress. To address this, the company partnered with Datamatics to develop a Virtual Reality (VR)‑based mobility solution using gamification techniques tailored for progressive dementia patients.
Datamatics consulted physicians and specialists and delivered a VR-based gamified therapy with a simplified user interface and real-time feedback to monitor patient responses. The solution drove improved patient motivation, social interaction and learning—reporting 100% engagement—enabled tracking of disease progression for analysis, and generated new interest and lead generation cycles, making a positive difference to millions of patients.
Consumer Electronics Company