Case Study: Valor achieves a 46% increase in game sessions with Daffodil Software

A Daffodil Software Case Study

Valor boosts game sessions by 46% with Daffodil Software

Valor, a US-based gaming company, faced significant challenges with its iOS-only third-person shooter game, Valor. Built on outdated Cocos-2D technology, the application suffered from performance issues, lacked cross-platform availability, and had no documentation for its codebase. They enlisted Daffodil Software for software re-engineering to rebuild the game for multiple platforms while improving performance and reusing as much of the existing code as possible.

Daffodil Software re-engineered the application using Ruby on Rails for the backend and Unity 2D for the game engine, which improved graphics and performance. The team successfully reused over 25% of the existing code, saving 15 man-months of effort. Post-launch, the redeveloped game led to a 46% increase in daily user sessions and a 27% rise in new users, significantly expanding Valor's player base and engagement.


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