Case Study: UNC Chapel Hill achieves nationwide faculty engagement and a 5-star Game-Based Learning web series with BigMarker

A BigMarker Case Study

Preview of the UNC Chapel Hill Case Study

UNC Chapel Hill Introduces Innovations in Gamifying Learning with BigMarker

UNC Chapel Hill needed an efficient way for faculty to share cutting‑edge game‑based learning research with peers at other universities. To meet that challenge, UNC worked with BigMarker to build a dedicated web series using BigMarker’s webinar platform to showcase faculty research and foster cross‑institution collaboration.

BigMarker hosted the Game‑Based Learning Web Series as one‑hour researcher‑led sessions with presentation and live Q&A; each episode reached hundreds of faculty from national universities and K–12 programs worldwide, spurred implementation and remixing of ideas, and achieved an overall 5‑star rating. The BigMarker‑powered series delivered strong, measurable engagement—hundreds of attendees per episode and consistently top reviews—while promoting idea exchange across states, departments, and grade levels.


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