Case Study: Department of Education brings gamified learning to life with Because Experiential Marketing

A Because Experiential Marketing Case Study

Department Of Education launches a 360-immersive Minecraft cube experience with Because

The Department of Education collaborated with Because Experiential Marketing on a challenge to gamify learning. Their goal was to develop an engaging experience, called Mini Melbourne 2.0, that would give students a first preview of the future Town Hall station while testing their problem-solving skills.

Because executed a 360-immersive experience at the EduTech conference, featuring a giant 3D Minecraft cube that took educators on a virtual tour of the station. This solution by Because successfully used gamification to let students flex their creativity and opened educators' eyes to the possibilities of experiential education.


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Because Experiential Marketing

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