Because Experiential Marketing
32 Case Studies
A Because Experiential Marketing Case Study
The Department of Education collaborated with Because Experiential Marketing on a challenge to gamify learning. Their goal was to develop an engaging experience, called Mini Melbourne 2.0, that would give students a first preview of the future Town Hall station while testing their problem-solving skills.
Because executed a 360-immersive experience at the EduTech conference, featuring a giant 3D Minecraft cube that took educators on a virtual tour of the station. This solution by Because successfully used gamification to let students flex their creativity and opened educators' eyes to the possibilities of experiential education.