Backtrace.io
3 Case Studies
A Backtrace.io Case Study
Team17, an independent games label and publisher known for titles like Worms and Overcooked!, was struggling with slow crash detection and long turnarounds because QA had to detect, verify, and report every error before developers could act. To reduce that burden and speed up fixes, Team17 adopted the Backtrace.io error‑reporting platform to automate crash detection and integrate crash data directly into their development workflow.
Backtrace.io’s platform integrated with Team17’s Unity/Unreal toolchain to provide immediate crash visibility, aggregated crash data, and workflow integration (rated 100/100 in the case study), giving developers full context without waiting on QA. As a result, Team17 resolved crashes faster, freed QA to focus on broader game testing, improved prioritization of fixes, and reduced the time developers spend deciphering reports so they can ship higher‑quality games more quickly.
Peter Clark
Programmer