Case Study: Codemasters achieves 3x faster, secure global game-build delivery with Aspera Enterprise Server

A Aspera Case Study

Preview of the Codemasters Case Study

Accelerating Worldwide Delivery of Game Builds

Codemasters, a leading developer and publisher of interactive entertainment since 1986, needed to reliably move large game builds between studios and partners across EMEA, Australasia and the Americas. Relying on FTP and the public Internet exposed them to high latency, poor bandwidth utilization and slow, unpredictable transfers that delayed development and increased the risk of errors.

By deploying Aspera Enterprise Server built on FASP™, Codemasters now transfers multi‑GB builds securely and predictably, fully utilizing even low‑Mbps links and achieving roughly three times the prior speed. Aspera’s adaptive bandwidth control keeps concurrent transfers fast and fair to other traffic, reduces transfer failures and latency-related errors, and helps Codemasters meet tight delivery deadlines while scaling distribution internally.


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Codemasters

Jonathan Humphrey

IT Director, Codemasters


Aspera

113 Case Studies