Case Study: Deberts launches a real-time mobile card game with Artjoker

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Preview of the Deberts Case Study

Deberts launches a 2/3/4-player cross-platform card game in 6 months with Artjoker

Artjoker partnered with Deberts to create a polished mobile card game for iOS and Android. The challenge was to develop a technically robust, real-time multiplayer experience that faithfully supported multiple regional rule variants, handled unreliable mobile connections gracefully, and included a strong AI for offline play, all within a single cross-platform application.

The solution involved building the app with Flutter and a configurable rules engine verified against a formal spec. Artjoker implemented a real-time WebSocket system with resilient reconnection, developed intelligent AI bots using ISMCTS, and established a full CI/CD pipeline. The results included a complete game with online and offline modes, support for multiple rule sets and player counts, and automated deployments to app stores, delivering a seamless and engaging product for players.


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