Amazon Web Services
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A Amazon Web Services Case Study
Supercell, a Finland-based game developer founded in 2010, creates mobile hits like Hay Day, Clash of Clans, and Boom Beach that attract tens of millions of daily players. Its small, focused teams needed a cloud platform that could handle session-per-player scaling, unpredictable spikes in demand, and demanding data pipelines for analytics and real-time game tuning as the company expanded globally.
Supercell runs its entire infrastructure on AWS—using EC2 across Availability Zones, S3 and Glacier, ELB, CloudFront, ElastiCache, API Gateway, Lambda, Kinesis (processing about 45 billion events per day), EMR, and DynamoDB—plus CloudWatch, CloudTrail and Enterprise Support for operations. The result is reliable, on-demand scalability and real-time analytics that let Supercell expand into new markets, maintain 24/7 player experiences, rapidly iterate on game balance and features, and focus engineering effort on game development rather than infrastructure.
Sami Yliharju
Services Lead