Case Study: Peak Games achieves 75% faster time-to-market and scalable, cost-efficient game infrastructure with Amazon Web Services

A Amazon Web Services Case Study

Preview of the Peak Games Case Study

Peak Games - Customer Case Study

Peak Games is a rapidly growing online and mobile gaming company serving about 30 million monthly users across Turkey, the Middle East, North Africa and global markets with social, synchronous titles like Hearts Plus and War of Mercenaries. The company struggled with a manual co-located server setup—provisioning took 4–6 hours, backups and scaling were labor-intensive, and the devops team lacked capacity to provide high availability, rapid scaling, and disaster recovery without heavy up-front investment.

Peak migrated key services to AWS—using EC2, S3, RDS, ElastiCache, ELB, SNS and other services—piloting the move with War of Mercenaries and completing mission-critical migration in weeks. The cloud architecture cut server provisioning to 5–10 minutes, reduced time to market by 75%, lowered operational costs by about 15%, improved A/B testing, backups and availability for millions of players, and eliminated manual capacity planning.


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Peak Games

Serdar Sahin

Head of Cloud & Big Data Services


Amazon Web Services

2483 Case Studies