Case Study: Cmune achieves low-latency, globally scalable 3D social gaming with Amazon Web Services

A Amazon Web Services Case Study

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Cmune - Customer Case Study

Cmune is the studio behind UberStrike, a browser-based 3D MMOFPS on Facebook, MySpace and its own portal with over 650,000 users. Seeking to deliver a console-quality, free-to-play FPS through social networks, Cmune faced the technical challenge of minimizing latency and supporting rapid content updates and real-time multiplayer across widely distributed players and devices—while avoiding the high hardware and install barriers of traditional online shooters.

Cmune solved this by hosting its entire backend on AWS—using EC2 for databases and application servers, globally deployed real-time lobby/messaging/game servers, CloudFront for client distribution, and side-by-side staging for continuous integration/deployment. The result was a scalable, low-latency platform that speeds downloads, simplifies integration across social networks and devices through a common messaging API, and enabled Cmune to deliver high-quality 3D social gaming at scale.


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Cmune

Shaun Le Lacheur-Sales

Co-Founder & Chief Architect


Amazon Web Services

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