Amazon SES
62 Case Studies
A Amazon SES Case Study
Unalis, headquartered in Taiwan, is a gaming company that expanded from PC and online games into mobile games and social media services for Chinese-speaking markets in Asia. As its user base grew, it needed a more scalable and cost-effective way to support sudden traffic spikes, speed up development cycles, and handle large volumes of gaming and analytics data. Unalis chose Amazon SES as part of its AWS-based communication stack, alongside cloud infrastructure to support its broader mobile gaming platform.
Amazon SES was used with other AWS services to help Unalis send gamer notifications quickly and efficiently, while the company also ran its games and analytics on AWS for scalability and reliability. The solution reduced operating costs to about $300 per month for virtual servers, cut infrastructure staffing needs from 20 people to 10, and let Unalis spin up servers in minutes instead of waiting months. Amazon SES and the rest of the AWS environment helped Unalis improve performance, avoid unplanned outages, and accelerate time to market for new games.
Simpson Chou
Director, Game Development Department