Case Study: Punch Club localizes into Chinese and Polish in a week with Alconost

A Alconost Case Study

Preview of the Punch Club Case Study

Punch Club localizes into Chinese and Polish in 1 week with Alconost

The game developer Punch Club, published by tinyBuild, faced the challenge of localizing their story-driven strategy game into Chinese with an extremely tight deadline of just one week before its release. They turned to the localization vendor Alconost to handle this urgent project.

Alconost successfully completed the high-quality Chinese localization within the demanding one-week timeframe. This solution had a significant measurable impact, as the CEO of tinyBuild reported that China immediately became one of the game's top markets, with sales equaling those in the United States within just two weeks, fully recouping the localization costs. Alconost later localized the game into Polish as well, providing thorough linguistic testing and cultural adaptation.


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