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1216 Case Studies
A Adobe Case Study
Square Enix, the video game developer behind FINAL FANTASY VII REMAKE, faced the challenge of updating the beloved 1997 classic with modern visuals while preserving its nostalgic ‘90s look. With pressure to produce a huge volume of assets quickly and keep the remake faithful to fans’ expectations, the team turned to Adobe Substance Painter and Substance Source to support its character, monster, and environment workflows.
Adobe helped Square Enix streamline texture creation and asset management across the project, enabling the team to build multiple textures at once, reuse smart materials, and maintain consistency with PBR-based workflows. The result was a modern-yet-nostalgic visual style, faster development and design phases, reduced production costs, and smoother texture application across the game’s assets.
Masaaki Kazeno
Character Modeling Director