Case Study: Skybound ships Invincible VS across PS5, Xbox, and Steam with AccelByte

A AccelByte Case Study

Preview of the Skybound Case Study

Skybound ships Invincible VS in 2.5 years with AccelByte and hits 99.998% uptime at launch

Skybound, the publisher behind the Invincible IP, faced the challenge of building and launching its first in-house game, a cross-platform 3v3 fighter called Invincible VS. Their small backend team needed to handle the complexities of shipping simultaneously on PS5, Xbox, and Steam, including platform integrations and a robust system for competitive matchmaking and ranked play, without a massive dedicated engineering effort. They chose AccelByte Gaming Services (AGS) to provide a battle-tested backend platform.

AccelByte provided a full backend stack with native platform integrations and used its Extend customization framework to let Skybound build game-specific logic, like a match reconciliation system, without managing infrastructure. This partnership and hands-on support led to a successful launch, with the backend processing over 600 million requests and achieving 99.998% uptime during the global launch event. Skybound saved significant engineering costs and was able to ship the cross-platform game in 2.5 years, with players praising the online experience.


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